Showing posts with label Renaissance Naval. Show all posts
Showing posts with label Renaissance Naval. Show all posts

Saturday, 29 February 2020

Another Day, Another Diversion

A chance comment at a meeting and a post on an internet forum and I'm off on another diversion. This time it is the resurrection of my Ancient and Renaissance fleet action rules. To be precise, its me getting diverted in generating a set of ship bases that I can print out and use with the rules (since I've been working on updated versions of the rules for a while now). The models are roughly 1/2400 scale and fit two or three ships on a base (although the Galleass for the Renaissance set will probably be an individual model).

 These are the first test prints I've completed. I tried texturing the bases but they looked pretty awful so I'm sticking with plain bases so I'm assuming the battle is fought in calm seas :)  I need to have a think about paint schemes as well. These look OK but I'd like to make the ensemble a but more striking. (any ideas?)


The parent model is a galley model made by Captain_Ahab_62 on Thingiverse. I've amended the model here to make a cataphract version, and additional versions with towers. 

The original model can be found here: https://www.thingiverse.com/thing:3057533

I've also used the basic model to make a small set of Renaissance galleys. I'll be aiming to print off a test set tomorrow.




Tuesday, 20 December 2016

Eve of Lepanto

A fun evening at the Berkeley Vale club last night and a welcome chance to get a game in after a few weeeks of enforced absence. Dave N and I took to the Mediterranean yesterday as we tried out my fast play Renaissance galley rules. "Lanterna", a set that some readers may be familiar with,  is a set I wrote some 15 years ago  which were featured in Wargames Illustrated, but which I had largely forgotten about in the intervening decade. A chance find of my old galley collection and a bag of unpainted models that had languished in a box for a decade got me painting up a new mass of ships and fired my interest in developing the rules further, so what we played with was a slight tweak of the original.



Dave and I set up between a string of islands in a fairly traditional linear formation. My fleet had the initiative in the early stages but I wasted the opportunity and over extended which allowed Dave to sweep in and fire the opening shots, which were quite telling as two of my galleys and my Lanterna (flagship) succumbed to incoming fire and were wrecked. I pushed ahead into melee with my right flank, my left holding off and shooting Dave's ships from a distance. 


My flagship and galleass in the centre, a gaggle of bergantias in their wake

My right wing closes to attack. Gaps indicate loses in the gunnery phase of the previous turn, and where has my flagship gone?? (sunk!!)

On both sides the casualties mounted and for a while it looked as though my attack on the right was bearing fruit, but Dave's ships on his right shattered my left wing and my galleass (the Renaissance version of a battleship) succumbed to a boarding action from three enemy galleys and surrendered. As the battle ended my two surviving galleys on the right boarded and destroyed Dave's last Capitan (large galley), but were then hit by a hail of fire. With defeat inevitable my remaining ships surrendered.

My right wing engages. Green markers indicate ships that have fired their main guns (slow reloading), red markers indicate ships that have suffered heavy crew casualties

Near the end. My left wing and centre has been wiped out, only my two galleys on the right (attacking Dave's Capitan) survived to this stage

A fun and very quick game, played to a conclusion in about an hour (one of my aims was to have a set that was quick and easy to play, and suited to aa one day or weekend campaign). I think the rules worked well, as with all things a number of quick and easy improvements were noted and have been embodied in the next draft of the rules.

Thanks to Dave N for an excellent game.


DM