Friday 1 June 2018

Si Vis Pacem

Today is the 102nd anniversary of the return home of the fleets from Jutland, and yesterday the anniversary of the battle itself. The occasion was marked with the release from LFG of "Si Vis Pacem", the fast play rules (developed by myself and Stuart Machin from my "Broadside and Salvo" rules) used in the Berkeley Vale Jutland refight (see the previous post), and Clash of Giants", the campaign material that Stuart put together initially for the NWS centenary game, but developed for the BV game.



SVP wasn't originally on the LFG plot, at least not for this year, but "Jutland in a Day" became something of a cause after the centenary game. That prompted my initial work on the subject and JIAD became a reality early last year as numerous battlecruiser actions were fought out in my campaign headquarters (ok, my shed). Stuart's enthusiasm for the rules saw them developed faster than I expected, culminating in the BV game last month. Stuart has done a grand job, especially on the campaign pack which will be of value to players of any WW1 naval rules, not just SVP.



As usual, both are available via Wargame Vault.

4 comments:

  1. Congratulations on the release. It looks like you'll be getting some more of my money!

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  2. Maybe DANG will have a Jutland feel to it this year.... :)

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    1. That is certainly a possibility. I've been trying to get people interested in a "Before Jutland"/Ddogger Bank game.

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  3. Great stuff and quite timely - somehow, I always manage to mismatch my enthusiasm for a project and a significant anniversary for the historic event!

    Speaking of projects, any chance you'll be adapting Dahlgren and Columbian "backwards" to the 1805 time frame? I am thinking [perhaps others have voiced this previously] that a simple sail system like that of WS&IM or Captains Bold and such might be the only mechanic needed to bring D&C into the glorious Age of Sail days.

    The DBA roll-off mechanic should work well for fleet actions where the admiral is mostly interested in the obvious status of a ship [fighting hard, damaged, badly damaged, struck] rather than the particulars of which spar is broken and which guns are inoperable, did the leftenent lose a button, etc.

    Would do well for the 1/3000 ships I just reviewed by Forged in Battle.

    Cheers! Alex

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