Battle of the Denmark Straits
Battle was joined at 0558 as Hood and Bismark began to trade shots at 25,000 yards, Hood scored first blood, causing a hit and minor damage to Bismarck.
0604 – Holland completes his turn and closes with the German squadron. Over the next 10 minutes the range slowly drops to 18,000 yards. Bismarck scores a 15” hit on Hood, causing minor damage and a small fire. PoW suffers a gunnery failure
0614 – The range has fallen to 16,000 yards, PoW clears her gunnery problem and scores an immediate critical hit on Bismarck, causing heavy structural damage
0620 – Prinz Eugen engages Hood with 8” but to no effect. Return fire from secondaries on Hood and PoW cause minor damage to Prinz Eugen
0625 – Lutjens orders Prinz Eugen to close with Hood to execute a torpedo attack
0630 – Hood Alters course to the South to prepare for Prinz Eugen’s attack. Bismarck hits Hood but no serious damage is caused. Hood’s minor fire is extinguished.
0635 – Prinz Eugen prepares to launch torpedoes but is crippled by a deadly salvo from Hood. Her torpedoes run wide, missing the British flagship. At the same time a hit from PoW destroys Bismarck’s bridge, killing the Captain Lindemann and Admiral Lutjens
0638 – Both British battleships concentrate on Bismarck, but PoW’s guns fail again. Bismarck scores a heavy hit on Hood causing major damage
0646 – Hood is slowed by her damage and hauls off, but takes the opportunity to finish off the crippled Prinz Eugen.
0652 – Bismarck hits PoW for the first time but causes no damage. In return, PoW brings her guns back into action and causes heavy damage to Bismarck. This, combined with her earlier structural damage, slows the German battleship and places her at significant risk
0658 – PoW scores another heavy hit on Bismarck, leaving her crippled
0705 – Bismarck is now effectively unable to fight, but PoW’s guns fail again
0720 – PoW brings her guns back into action. In the next 12 minutes she hits Bismarck repeatedly leaving the German battleship in a sinking condition.
0725 - Bismarck hauls down her colours as scuttling charges hasten the sinking of the once-proud battleship. PoW moves in to pick up survivors.
This was a fun game to play out, taking about an hour to complete (so not that much different from the time of the "actual" game, which was pleasing). I included the two British cruisers in the game but they were never in a position to affect the outcome. I included a rule that caused PoW to suffer a gunnery failure if a d6 roll of 5+ occurred at the start of the gunnery phase; the effect of this was to cause PoW to check fire until the failure was completed (a d6 roll of 4+ at the start of each subsequent gunnery phase). This was a bit more severe than the actual effects of her failures in the battle, but served to speed up play and gave a good feel to the game.