3D printed models of the forces engaged
Things look tense in the OPFOR command centre
A simple yet effective set of rules was developed by UCL's Dr Nick Bradbeer that translated the ship designs into workable wargame stats and layouts. The game was played out on the floor of the main naval architecture lecture room with excellent "dressing" provided by Lucy Collins, one of the research assistants, in the form of red lighting, "ops room" screensavers on the room's computers and sound effects, so there was quite an atmosphere! Our OPFOR team was in the same room but closeted behind a screen and moving our forces on a map. Nick also did wonders creating 3D printed models of the ships taking part.
I won't describe the game in great detail, only to note that there was a tense and extended search phase where our respective UAVs and UCAVs sought to find the enemy - a phase that we won as we located the students' carrier and hit it with an all out 18-missile strike (some appalling die rolling by our side for weapon hits but enough to achieve a mission kill), and the neutrals came front and centre as one of their merchant ships was boarded and captured, and a second was inadvertently blown to pieces having been close to one of our stealth corvettes during a missile attack - the missiles decided the large radar target was a better option than the ghostly radar trace and homed on the merchant rather than the corvette. With world opinion turning against them, plus a burning carrier, the game was up for Blue Force and the game ended just before the 9pm deadline.
It was an excellent night, thoroughly enjoyed by all. And from the players perspective it was an excellent learning opportunity, one that we will develop and continue in future years.