Yesterday's scenario pitted the students against a red force played by another four students with me as adviser (we wanted to give them all a chance to see how the game plays out as they will be repeating the exercise in a few weeks with their final designs). Red force had a small task group with a UCAV carrier which they had to get within strike distance of Blue's capital city; blue obviously had to frustrate Red's plan.
I won't go into details of what happened as it turned out to be a bit of a bloody encounter for Blue Suffice to say the students learnt some valuable lessons learnt regarding weight of fire, the value of ESM, fusion of intelligence data to form an incomplete but nevertheless viable tactical picture, mutual support of ships at sea (and limitations on weapon engagement ranges that mean your supporting units probably aren't), the perils of bearing-only-launch, situational awareness (or lack of it), the criticality of early reconnaissance, and red-teaming (which the red team were actually pretty good at doing with a little prompting).
They also picked up on some valuable methods of assessing the survivability of their ship designs (the damage model in the rules devised for the game are very similar to some of the preliminary design damage models used in regular warship design), and also gained an appreciation of red-teaming their designs (how would an enemy attack this ship? how would it fare against a ship of comparable design, etc.) All in all a very educational evening for the students!
blue Team on the tactical floor - their ships ans air assets moved on the floor, Red's moved on a map
Blue players being very careful not to tread on the 3D printed models!
They also picked up on some valuable methods of assessing the survivability of their ship designs (the damage model in the rules devised for the game are very similar to some of the preliminary design damage models used in regular warship design), and also gained an appreciation of red-teaming their designs (how would an enemy attack this ship? how would it fare against a ship of comparable design, etc.) All in all a very educational evening for the students!
You have engaged several of the highest orders of thinking imaginable. By having your students synthesize their optimal designs, analyzing weakness, failures and tactical opportunities and finally evaluating what happened you have truly challenged them to do what all warriors in this age must do - THINK! Well done! Bravo!
ReplyDeleteVery nice (although I wouldn't mind hearing some of the details). It sounds like the teams had a good time and learned something. Hopefully you had a good time too.
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