1) Project X - I will get phase 2 sorted out by the
Summer.
"Phase 2" was to get my medieval naval rules
done, dusted and published. This happened at the beginning of August so that's
a "yes". I also managed to get a few scenarios written up and published as freebies, so I'm claiming 100% for this one. A good start :)
2) Engage! - I'll renovate my FASA Star Trek fleets, sort
out the various unpainted ships that I have to hand and will put together stat
sheets for all the models.
The BV crowd liked these rules so had a big push on this in January. Stat sheets for most of the ships in the FASA fleet books are done, but I naver managed to get started on the model renovation, nor the stat sheets for the non-FASA ships in my
Star Trek collection. So this is a work in progress, but there has been
considerable progress so far and I did manage to scratch build something "interesting" for a scenario (all a bit hush-hush, details when the game has been played next year). 75% on this.
3) FLoB - Yes, get those fleets renovated like I was
supposed to do last year, and expand the 1/450 fleets for the Adriatic campaign
(which means a few galleys needed)
Failed completely. I really do need to crack on with these flippin' galleys!
4) Burma Skirmish - I've been picking up odd bits and
pieces for this for some time. 20mm "retro" gaming, going back to my
wargaming roots in the 1970s and 80s. I'll put together at least a platoon's
worth of troops for each side (and possibly some US as well, especially if I
can track down a 20mm LVT(A) somewhere)and get some games in. "Operation
Warboard" likely to be the rules in use to complete the whole retro thing
:)
Slow progress - my Japanese troops were painted up early in the year and just need
basing, my Aussies and Gurkhas stalled. I found some nice LVT(A)1s
at a show in February for a very reasonable price, and some decent 1/72 Matildas that will support my Aussies, but still not able to get a game in.
5) Mad Max - Inspired by the new film coming out later
this year I've always had a hankering to do some sort of "road
warrior" gaming. I have an idea about some rules, and there are so many
handy Matchbox and Hot Wheels cars that I think will be ideal for kitbashing.
Lots of fun models made for this now. Still no rules.
6) BASF - Bolt Action Sci Fi. We've tried this a few
times at BV. I have a pile of stuff to sort out for this. Fun to do.
Mostly done, although the small pile of androids and other bits & pieces I had to do in the Summer remain undone. Overall though, decent progress.
Part of the reason why things slowed down a lot in the second half of the year was that my wargaming room has relocated to my "log cabin". It is a far better setup than the "half a dining room" I had before, although its bl**dy freezing out there in the winter unless I stick the heater on. The main problem though is that I haven't managed to sort out my painting desk; a new table is required and some better lighting so that I can see what I'm doing. So "the table" will be a key element of the 2016 plan.
Other than that there were the usual diversions, including:
Thunder Boats - Dave Schueler's hydroplane racing game which I now have set up and ready to run.
Stingray - went from a stalled project from 5 years ago to an award winning participation game in just a few months. I was really, really pleased at how this turned out
Pre Dreadnought Naval - kicked off by thoughts of my end-of-year game, I managed to sort out some of my existing fleets and ID'd a pile of fleets to do. I expect these, especially the Chinese, will be part of the 2016 plan as well.
There were other reasons why 2015 went a bit off the rails. Some readers will know the reasons why, not for discussion here really, but for those that have helped us through the tough bits so far, many thanks.
A good year of gaming (and publishing). Well done indeed!
ReplyDeleteSounds like a great year. Congrats on the Stingray success...
ReplyDeleteAnd ever onward we go. Your stuff looks great.
ReplyDeleteThanks Ashley :)
ReplyDeleteThe plan for 2016 is taking a bit of sorting out (and is having to take second place to sorting out "real world" stuff) - watch this space :)