Showing posts with label War Rocket. Show all posts
Showing posts with label War Rocket. Show all posts

Tuesday, 3 February 2015

Dispatch War Rocket Ajax.....

Last night saw the first outing for my "War Rocket" collection at the Berkeley Vale club. My previously completed Galacteer, Valkeeri, Imperial and Pirate fleets were just recently joined by a Zenithian saucer fleet (which had made a circuitous route from Wargames Emporium to True Cambridge via that fake one over to the East). War Rocket is a quick play and very deadly set of rules, as we found out in the two battles we completed.

In round one Imperial (me) and Valkeeri (Rodger) squadrons joined to face off against the Zenithians (Shaun) and Galacteers (Graham) in a small asteroid field.

The Zenithian squadron menaced by Valkeeri  Class I rockets whilst the Valkeeri Class III and Imperial Class Is make their way around a small moon.

 Carnage ensued, but the gallant Imperials and their lovely Valkeeri allies were vanquished. Some useful learning points - large Imperial ships are slooow, and the small Galacteer fighters, if handled well, can be a game changer as they activate last and thus have the drop against most opponents.

The Zenithian squadron before firing ensued

My Imperial Class III cruiser navigating the asteroids

Round two saw a space station (actually an old sink plug) added to the mix, whereupon was an OOGV ("Object Of Great Value"). The object of the game was to board the station, take the OOGV and exit the table.  We mixed up the sides and now the Galacteers (Shaun) and Valkeeri (me) faced the Imperials (Graham) and Zenithians (Rodger).

Zenithian and Valkeeri ships square off whilst Zenithian and Galacteer Class I rockets make their boarding attempts. At the end of the next turn the table was MUCH clearer!

The initial Zenthian and Galacteer plan was to send small ships in to board the station whilst the rest of the fleet provided cover. Easier said than done though, and made harder by the fact that docked ships counted as "stunned" and so were far easier to destroy - everyone who attempted to dock was bown to smithereens in short order. As was the Zenithian squadron which succumbed to some good tactics (and a few lucky shots) from the Valkeeri. On the other side of the table the Galacteers and Imperials chased each other around some asteroids and things were looking tense for a while as one of the Galacteer cruisers found its line of fire blocked for a while by a large lump of space rock, allowing the Imperials to make a (slow) dash for the station. But in the end the Galacteer/Valkeeri alliance prevailed, the last enemy ships were destroyed or driven off and victory was called.

The slow-moving Imperial heavies on their way to a destination with disaster! 

More learning points from this one - docked ships are incredibly vulnerable (seems reasonable), so the best way to "cover" them is to kill off all the bad guys before moving in to dock.

The Galacteer Class IV moving to engage the Imperial heavies

Anyway, a fun time was had by all, even Rodger despite being on the receiving end of a pasting in both games. More games will undoubtedly be played and some more interesting scenarios developed as we introduce more of the advanced and special rules.

Great fun, and next time I must remember to upload some Flash Gordon sound clips on my phone to play at opportune moments.

My only regret was that club member Gordon wasn't there last night..... :)

Tuesday, 31 December 2013

2013 In Review

And so we come to the end of the year and the now customary review. From a personal perspective 2013 has seen a number of highs and lows. Settling in to the new house, enjoying our first Summer in the country and getting our third pony (little Ianto) has been lovely. I've been away visiting some lovely places around the world including Atlanta and Tromso, and on the work front I got promoted - yay! There have also been some rather unpleasant lows for us but with luck they are now behind us (mostly at least) and are not worth dwelling on more, especially in a wargaming blog :)

Ianto - Mr Cute :)

Gaming wise I'm pleased to say that I've got more games in this year than the last 5 at least combined, having joined the Berkeley Vale club in October 2012. I've played all sorts of games; colonial and western gunfights have been popular but I've also run several Sails of Glory and Wings of War games, and played in Muskets and Tomahawks, various WW2 games, A-47 (first edition of course), Russo Japanese using Square Bashing and lots of others. I also sorted out my X Wing collection and we've run a few good games of that. Looking forward to bringing in the Correllian Corvette into the games next year. 

On the show front the Naval Wargames Show in June was a great success and I will be organising the next event, again to be held at Exploson! on June 21/22 2014. I've also run or take part in a number of Wings of Glory and Sails of Glory demonstration and participation games around the southern UK (including Penarth, Devizes, Reveille and Colours) and ran my "Cod War" parti game at Salute - it was great to see a friend on Shapeways producing bespoke models to accompany the rules. The long awaited release of Sails of Glory is happening as I write, with Kickstarter backers receiving their sets around the US and Europe. I have put a lot of effort into supporting Ares with rule development and advice on the models, and this should continue into 2014 as Wave 2 and the first "special" releases hit the streets. It was a long time coming, but I think the wait was worth it.

Sails of Glory at Berkeley Vale

Now, how did my 2013 plan go? Lets see.....

1)      More games – see above. Although the plans I had to run a  few mini campaigns here in Gloucestershire didn't come off overall I've done well here.

2)      Medieval Naval – all the cogs I had at the beginning of the year were painted successfully. I then bought another 40, of which 10 are now done. With a stock of 100+ I think they can wait now :)

3)      Wings of War – played loads. Bought an airship. Still love it.

Our game at Thornbury IPMS Show - won the "best of parti game show" award :)


4)      X wing – All ships, including the large stock of Micro Machines, sorted out. A few more games of this would be good though.



5)      The Sudan – Apart from games of BFE2 at Slimbridge this part of the plan was a non-starter. The Bashi Basouks have at least been undercoated now. Plans for a colonial campaign at Slimbridge may see this take off though in 2014/15.

General Mitch McMog reviews the troops - alas no manoeuvres have been conducted this year!


6)      WW2 Coastal – Apart from a few uncompleted models painted up I didn't get anywhere with this either. 

So I'd say that was a 66% success rate on the plan. On the plus side though I did bring "War Rocket" into the plan and get my entire collection painted and based in quick time, and I managed to renovate my Babylon 5 collection (rashed after our previous house move 6 years ago) as well as my DBA Vikings on the strength of watching the TV series on Lovefilm (can't wait for season 2!)

So now here I am, planning the last game of 2013 - probably a playtest of the development of my medieval rules - and thinking about the plan for 2014. More of that tomorrow, but I suspect Sails of Glory and the new "Armada Invencible" game from Zvezda (got the first two model releases for that today) will feature in it.

Oh, and one last model to paint up before midnight. Something I've been waiting for for months!

The new Zvezda 1/100 T-35. I raided Antics today for a second one :)

EDIT: just for the record, my last game for 2013 has been a playtest and development of my set of medieval tactical rules. They seem to be coming on nicely :)


Sunday, 7 July 2013

War Rocket

Like many UK wargamers of my age I used to love watching reruns of Flash Gordon and Buck Rogers on TV during the school holidays, and the camp 1980s "remakes". So it was no great surprise to me to find that I splurged on a box of War Rocket Galacteer  miniatures from Hydra at the Reveille show in November 2011. Of course they then went into the "lead pile" and were forgotten until June last year. At that time I came across them again and, with a trip to the US coming up, I ordered the rules and some more ships (Imperial and pirates this time) and had them delivered to a chum in Manassas for me to collect. As before, after a good read through of the rules the models ended up "in the pile". My interest was piqued for a third time at Salute when I decided I did like the look of the Valkeeri ships and was going to shell out on a fleet but, alas, all sold out. Mail order was my friend, the models arrived a few weeks back and this time the assemblage stayed on mt games table. Last week I took the plunge, starting the Galacteers, Imperials and Pirates, and today I finished them and the Valkeeri, which I started during the week.

I must say i do love the retro look of these models. A classic blend of 1930s with more "modern" lines from SF movies and illustrations form the 50s, and a touch (especially with the Imperials) of the 80s - you can almost hear the Queen soundtrack whilst you are painting them!

So, Imperials first and it wouldn't be right to paint them in anything other than a classic red and gold detail scheme. These are my favourites form the bunch and I'm thinking of either converting one of the Class III ships into a closer representation of the "Ajax", or perhaps scratch building one (unless some clever soul on Shapeways does one, of course)



Next up the Galacteers. I went for something similar to the "official" scheme, but was looking at a model of Gerry Andreson's "Stingray" at the time I worked out the details and that has obviously had an influence.


Latecomers to the party were the Valkeeri. There is something very aquatic about these, and I may end up with a few more for my planned "Stingray" game (which has been "planned" for about 6 years now). Anyway, I went for something completely different for these, virginal white with shocking pink trim. Ideal to lull their enemies into a false sense of security, as these are no fluffy bunnies in combat! Paint scheme I guess influenced by "Girls und Panzer" - which I think would make an ideal subject for an SFSFW parti game....


Finally, those pesky pirates. A smaller "fleet" this time, as befits their irregular status. They have rather nice, menacing lines. And the red bridge windows help the effect I think


So there we are. Another painting project completed - although not one that was on my plan from the beginning of the year (I'm sooo easily distracted!!) With luck these will be pitching up at the Berkeley Vale  club sometime soonish.

Once I've found the rulebook.



Which is in "the pile".

Somewhere........