I popped down to the Blast Tastic SF/F show in bristol today. Only a fleeting visit due to shoulder injury issues but enough time to say hello to friends old and new. It is a very friendly event and I was sorry not to have a game to run there this year (although probably best not to in the circumstances!)
I took a few snaps whilst I was there, offered here for your enjoyment :)
An irregularly updated blog whose purpose is to chronicle the development of my various wargaming projects, but primarily my foray into the joys of colonial wargaming set in the Sudan
Showing posts with label Sci Fi. Show all posts
Showing posts with label Sci Fi. Show all posts
Saturday, 1 October 2016
Tuesday, 4 November 2014
More Engaging
It was Star Trek night again at the Berkeley Vale club last night. We played through a couple of scenarios. In the first a Federation task group was dispatched to rescue a team of research scientists on a disabled science vessel, whilst the Klingons sought to grab them for themselves. A short battle this one, with the Feds beaming off one team only to have the rescuing ship destroyed, then the second team nabbed by the Klingons - only for Alan to blast the Klingon ship that carried them to atoms (his special orders were to ensure that no scientists were left in Klingon hands, and in this he was ruthlessly effective!)
The second battle was a slugfest with the simple aim to give the other side a darned good kicking, and to practice more with the rules. Great fun, and interesting to see tactics developing (especially the use of warp drive for hit and run attacks), as well as a growing appreciation for why damage control and shifting power is something to think about.
I'm really enjoying "Engage". its such a simple set of rules to play, but its simplicity belies a finesse that allows many variations in play and ship design, and it really captures the Star Trek feel very nicely As usual we've identified a few modifications and house rules that we think will make it work even better for us and which better reflect some of the aspects of the TV and film episodes, including changes to the rules for teleports and transporters (both ships should have shields lowered), restricted firing arcs for torpedoes, allowing rear firing weapons and tighter arcs needed to gain the shooting bonus for firing at the targets rear. With luck we'll give those mods a spin in a couple of weeks.
The second battle was a slugfest with the simple aim to give the other side a darned good kicking, and to practice more with the rules. Great fun, and interesting to see tactics developing (especially the use of warp drive for hit and run attacks), as well as a growing appreciation for why damage control and shifting power is something to think about.
I'm really enjoying "Engage". its such a simple set of rules to play, but its simplicity belies a finesse that allows many variations in play and ship design, and it really captures the Star Trek feel very nicely As usual we've identified a few modifications and house rules that we think will make it work even better for us and which better reflect some of the aspects of the TV and film episodes, including changes to the rules for teleports and transporters (both ships should have shields lowered), restricted firing arcs for torpedoes, allowing rear firing weapons and tighter arcs needed to gain the shooting bonus for firing at the targets rear. With luck we'll give those mods a spin in a couple of weeks.
Monday, 27 October 2014
Engage!
Just back from the Berkeley Vale club at the local pub where we've been giving "Engage" from Red Wyvern games a run through. I picked up a copy at Blast Tastic earlier in the month after having a quick play against the designers. Tonight's game was the first proper outing with the club
My original plan was to break out my old collection of FASA Star Trek models but unfortunately the upheaval caused by various bouts of building and other works at home meant I couldn't extract the models I needed, so instead we used a whole heap of Star Trek micro machines.
There was no particular scenario, just a "training exercise" featuring a collection of Federation and Klingon ships, the Feds eventually claiming a narrow victory as the last Klingon Vor'Cha blew up. being typical wargamers the emphasis was on "shoot, shoot and shoot", whereas sometimes reallocating power to reinforce the shields, or conducting damage control might have been a good idea, but to be honest that was no surprise :)
We found the rules to be quite a bit of fun, very simple and straightforward to play but with plenty of scope for added detail with the various optional and extra rules, and also simple enough to be house-ruled if necessary (for example the chaps didn't like the initiative rules so we may use a random draw to determine the order of ship activations). the best bit of feedback though was a resounding "more please", so I'll be looking to put together some more interesting scenarios in the coming weeks. All in all a very nice set of rules.
My original plan was to break out my old collection of FASA Star Trek models but unfortunately the upheaval caused by various bouts of building and other works at home meant I couldn't extract the models I needed, so instead we used a whole heap of Star Trek micro machines.
There was no particular scenario, just a "training exercise" featuring a collection of Federation and Klingon ships, the Feds eventually claiming a narrow victory as the last Klingon Vor'Cha blew up. being typical wargamers the emphasis was on "shoot, shoot and shoot", whereas sometimes reallocating power to reinforce the shields, or conducting damage control might have been a good idea, but to be honest that was no surprise :)
We found the rules to be quite a bit of fun, very simple and straightforward to play but with plenty of scope for added detail with the various optional and extra rules, and also simple enough to be house-ruled if necessary (for example the chaps didn't like the initiative rules so we may use a random draw to determine the order of ship activations). the best bit of feedback though was a resounding "more please", so I'll be looking to put together some more interesting scenarios in the coming weeks. All in all a very nice set of rules.
Saturday, 4 October 2014
Blast-Tastic
I've just returned from a grand day out at the Blast-Tastic sci fi wargames show in Bristol. This is the first time the show has been run and I do hope it isn't the last. Starting small for an event like this is always a good thing and Mike from Angel barracks did a great job in organising a starter event that felt just right. There were eight games and demonstrations, including Ashley Pollard demonstrating OGRE, Lincombe Barn with Alien Squad Leader and our own Berkeley Vale club with Shaun's Star Wars Pod Racer game. I've managed to miss this at the club so far so it was great to be able to play - its a real blast, loads of fun and has the feel of the "original". we scoped out a few ideas on how to adapt the rules to other settings, maybe more on this in future posts. The game I played was going fine up until I suffered a fuel leak which then caused my pod to explode, but not before i'd sideswiped Alan's pod into the ground. Shaun went on to a well earned victory. The next game was a real close affarir with two brothers and their three friends duking it out, and victory only decided on the last corner. Great stuff.
The traders, of whom there were thirteen, seemed to be doing OK. I added to their OKness with a few purchases. Brigade Models were there so I took the opportunity to pick up some 1/1200 Napoleonic naval forts (not what you'd expect to get at a sci fi show, but they are lovely models and I've been toying with the idea of getting some for ages). I played a quick game of "Engage" from Red Wyvern; a quick play sci fi set with a very obvious Star Trek vibe. I enjoyed the game, the extras over and above the basic rules looked good and so I bought a copy. I think we'll be seeing this plus my old Micro Machines down the club in the next few weeks. Next stop - The Scene, where i got a few packs of not-terminators for my 15mm SF collection, and then over to Armies Army to pick up a couple of their lovely near-future Russian BTR APCs. Finally Craig Austin had a box crammed with sci fi terrain pieces for a tenner and as I'd been looking for stuff like this for a while that was a no-brainer.
The show itself was fine. Not too big, not too small and a perfect start to what I hope will be a regular event. Sci fi wargaming in the UK used to be fairly well served with the SFSFW's Ragnarok show but that stopped some time ago and so Blast-Tastic seems like a natural successor. I hope the show has done well. Certainly the traders and players I spoke to on the day thought so.
Finally, it was good to see that the "friction" that exists between Angel Barracks and The Miniatures Page didn't dampen the show. In fact, far from it. A number of people I spoke to were there as a result of hearing about the fracas, thus proving once again that any publicity is good publicity. Anyway, I do hope that the rift sorts itself out soon because, to be quite frank, the regular deletion of threads about the show on TMP has been nothing short of disgraceful. I have no dog in this fight, I just think it reflects badly on the hobby as a whole. That is all.
Anyway, a fun day out - oh, and the food was good and reasonably priced, thus thckinga nother important wargamers box :)
The traders, of whom there were thirteen, seemed to be doing OK. I added to their OKness with a few purchases. Brigade Models were there so I took the opportunity to pick up some 1/1200 Napoleonic naval forts (not what you'd expect to get at a sci fi show, but they are lovely models and I've been toying with the idea of getting some for ages). I played a quick game of "Engage" from Red Wyvern; a quick play sci fi set with a very obvious Star Trek vibe. I enjoyed the game, the extras over and above the basic rules looked good and so I bought a copy. I think we'll be seeing this plus my old Micro Machines down the club in the next few weeks. Next stop - The Scene, where i got a few packs of not-terminators for my 15mm SF collection, and then over to Armies Army to pick up a couple of their lovely near-future Russian BTR APCs. Finally Craig Austin had a box crammed with sci fi terrain pieces for a tenner and as I'd been looking for stuff like this for a while that was a no-brainer.
Finally, it was good to see that the "friction" that exists between Angel Barracks and The Miniatures Page didn't dampen the show. In fact, far from it. A number of people I spoke to were there as a result of hearing about the fracas, thus proving once again that any publicity is good publicity. Anyway, I do hope that the rift sorts itself out soon because, to be quite frank, the regular deletion of threads about the show on TMP has been nothing short of disgraceful. I have no dog in this fight, I just think it reflects badly on the hobby as a whole. That is all.
Anyway, a fun day out - oh, and the food was good and reasonably priced, thus thckinga nother important wargamers box :)
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